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Game Development Portfolio

By ActionGeek. Posted in Geek | No Comments »

I registered the domain name billydeakin.com several years ago, mostly to prevent anyone else grabbing it, but have never done anything with it. I finally decided it was about time I put it to use, and decided to build a portfolio site there to serve several purposes. Firstly I wanted an online portfolio to show off some of the projects I’ve worked on over the years which consolidated projects I’ve done through my work with Art Of Play Games, and clients I’ve worked with via Kernow Web Designs, but also somewhere to show off some personal and side projects. Secondly, it gave me an excuse to learn the basics of Bootstrap which I’ve never really tinkered with before.

Billy Deakin Gamedev Portfolio

Games for TMNT, Lidl, Spiderman, Invader Zim and more!

Kidscreen award 2017 for Spongebob : Code a CharacterLike many of my sites, I suspect this one will be a perpetual work in progress which I update from time to time, but over the past week I’ve installed Bootstrap and a base theme, added sections for my portfolio skills, awards, and clients along with a resume and contact form, and added a handful of pages for various games I’ve worked on in recent years. It was actually quite hard to decide which projects to showcase, it’s not until you sit down and look back that you realise how much work gets done each year and I actually had a list of over 100 games projects from the last few years to chose from. I’ve picked a few to showcase different platforms, different brands and clients, and also different game genres which I hope shows off my breadth of experience. I also picked specific projects which got awards or nominations (everyone likes a nice shiny trophy!)

While I was at it, I also brushed up my LinkedIn profile. So now there’s no excuse, if you want to hire me for your next killer game please give me a shout!

Client logos

Some of the clients I've been lucky enough to work with


For many years I’ve had “Create an app that gets 1million+ downloads” on My List and while this doesn’t tick that item off, its at least a step in the right direction… let me explain!

I’ve developed many (well into 3 figures and counting) games over the past decade and a half, which have been published on various platforms. I’ve never had a big break away success though. About 18 months ago my business partner at Art Of Play Games and I became aware of an emerging platform which was growing rapidly: Facebook Instant Games. The idea of Instant Games (IG) is that they are small, usually hyper casual, games which are highly optimised for almost instant loading, and streamed straight from the platform to be played within either the Facebook or Messenger app without requiring a download.

Since the App stores these days are incredibly crowded, and since the vast majority of the games we were seeing on the platform were much lower quality than our own, we decided to invest some time building content to test the platform. The first small game we produced was Battle Bike 3D, a simple steampunk themed arcade game which got played more than 250,000 times in the first three months with virtually no promotion. Not quite the “1 million downloads” but still impressive and enough to validate the platform.

Since then we’ve developed several other small games including General Joyride, Dragon vs Vikings, and a halloween themed game called Curse of the Candy.

I’m not crossing the million downloads off my list yet, in fact we have a couple of projects on the go for launch in 2020 which are much more in depth games for more traditional gaming platforms which I’m quite excited about, but it’s nice to see thousands of people playing and enjoying our games, and leaving positive reviews and feedback!





Long time, no update

By ActionGeek. Posted in Action/Geek | No Comments »

Yeah I know, it’s been a looong time since I posted here but I guess sometimes life just gets in the way!

There are a number of reasons for my absence but most of them relate to being too damn busy…

First off I’ve been extremely busy with my business, especially with Flash games development where I’ve been working on a number of projects for some big clients (inclduing Hasbro and Lucasarts!) but I can’t complain about that – I’ve rather be busy working on cool games than struggling to get work.

Secondly, I’ve made the decision to train as a yoga teacher.  I’ve been practicing yoga for around 8 years now, and for the past 6 months have been doing a British Wheel of Yoga foundation course.  I’m now registered for a 3 year yoga teacher training diploma with the BWY which is due to start at the end of the year.  Although it’s a three year course, it’s very much hands on and I’m expecting to start teaching classes next spring.

That lead me on to another project which has been keeping me busy – Yogaly.  With all the research I’ve been doing I found that there is a real lack of solid online yoga resources.  I found several large yoga teacher directories online but they were almost all out of date and full of dead links, or else so badly designed as to be virtually unusable.  So, I’ve been compiling what I expect to be the largest and best human edited yoga teacher directory online.  As you can imagine it’s taken up a huge amount of my time, but the data is now all finally compiled and I’m slowly adding the listings to the site day by day.

The full directory won’t be online until mid-summer (there are over 5000 entries to list and I’m manually checking each one!) but there is useful content on the site already and I expect it to grow pretty fast.

So, that’s what the Action Geek has been up to (well, a little bit of it anyway) for the past few months, but you can expect more regular updates from now on.